Looking forward to this!
The last two games were awesome. Can't wait for this one.
I did find a bug, though: after the science lab room, I jumped off the snail into the corner with the purple pipes. After I got there, the virtual camera stopped moving and I had to restart from the lab. Not a huge deal, but probably fixable.
Not half bad
Reminds me of jmtb02's games, which is a good thing. It's hard to get all the achievements, and quite time-consuming. There is one glitch that I've encountered that is a major one, though: when I opened the Achievements list and scrolled through it a bit, I noticed that my browser was frozen. I couldn't go to other tabs or even right-click the icon in the task bar and quit out of my internet browser. I don't know why it happened, but it's something you should maybe look into; people shouldn't have to restart their computers just because your game freezes them up (I'm not making any accusations, this is just something I experienced that could present a problem to others).
A decent shooter with a pretty cool leveling system and awesome graphics. There's one glaring error that prevents me from giving it a solid 10, though (aside from some lag, which is forgivable): the powerups, namely the final suit. The dash was SUCH a problem; it wound up making me die a bunch of times when fighting the final boss (who I also died against because of the two second lag at the beginning of the fight, along with other things that shouldn't have made me fall during that battle but did) because I'd tap the 'right' key and he'd go running off the platform. It didn't do anything, except help me escape those awful "Yellow God" tentacle dashing things.
You did a great job with this, but if you're going to include dashing, make it do something, and make it easier to control.
Great game; people have pointed out that he should be "Regeneration Man", which is kind of right. He's not invincible, he just comes back to life. Cool game, though. The last level was a BITCH to beat.
Excellent concept, but...
Something of this calibur is simply amazing. The fact that you went and made this at all is by itself phenomenal; recreating the entire Mushroom Kingdom is enough of a feat, but then coding six somewhat different characters to play through it? Truly a great idea.
However, the game itself is quite flawed. I've seen it mentioned that some of the characters have low jumps. I encountered this with Simon, with whom I only played once, then gave up; after all, if his standard jump can't clear a low pipe in a game that's supposed to be all about jumping, then he shouldn't be included. I understand the idea is to have him use the double-jump, but there are times when that is really difficult to pull off.
The biggest gripe I have, however, is the powerups. Aside from Mario, they do NOTHING but provide your character with another hit or two before they are killed. I played mostly as Megaman, probably because the games he is in are so similar to those of Mario. I'm willing to agree to enemies taking a few hits to kill with the normal Mega Buster; giving one-shot kills with a primary projectile weapon would make the game all too easy. Might as well give Mario fireballs right off the bat if you're gonna do that. However, when he powers up, the impact of his hits seem... less than rewarding. I got pretty stuck on Map 4-1, and while there, I noticed that the Spikies seemed to take four hits to kill normally, but three to kill with the charged Mega Buster. Alright, that's fine. But then I got the Fire Flower... STILL three hits to kill a Spiky. I'd think that, at one's most powerful, regardless of who they are, if they're in a Mario game and have the strongest power-up in the game, everything should be killed in one hit. Having me launch three of my strongest attacks to kill an enemy when my second-strongest attack could do the same thing is ludicrous.
Also, Lakitu's a bitch to kill. Not really a valid point, just an opinion; it felt like I shot him, like, 9 times as the Contra guy and he would not go down.
Overall, it seems like you did a good job on everything except the powerups. It's probably easily fixable, so if you develop a version 2 of this game, I hope that that gets on the list of things to improve.
Thank god for autosave is all I have to say... I'm still kind of stuck (can't figure out how to get the gem in the level before the dragon), but that just shows how HARD this game is. In a good way, of course. Looking forward to more, hopefully with more stuff in it than just the two tools.
A Perfect Game
Such a great game. Everything about it is flawless. The whole feeling of the game reminds me a lot of Portal, which is always a good thing. I hope to see more like this. The only thing that seemed odd to me was that Future Steven seemed to become more and more evil with no real explanation as to why; he wanted to get out of the box, but making you kill yourself would be kind of a weird way to do that... I was looking forward to the room full of dead Stevens, as morbid as that may sound; I figured it'd just be rather lulzy to see that, or any of the other stuff Future Steven mentions (the arm and fingers). Also, the Explore option has stopped working. I'm not sure why; I really was digging the user-made content. The only Medal I didn't get was the 333 one (which is a pretty ridiculous amount of levels, but then again, a lot of people did do "start on the exit" levels...), which I was gunning for, but oh well. Hopefully it'll be fixed, but if not, it's still an awesome game.
So effing amazing...
This game has got to be one of the best things I've played on NG. I just beat it, and I still haven't collected everything (only missing the third ??? Shine Sprite, and the third Storyline and Castle Star Coins). Everything about this game was awesome. I especially liked the final battles with Bowser; the fight outside was kind of the same as all the others, but you still managed to change it up and make it a challenge. The second-to-last battle, though... THAT'S what I've been wanting in a fight with Bowser, like, forever, where he just throws a ton of shit at you all at once, enemies, fire, everything. And after the fight, when I saw Mario fall, just before the escape level started, I was saying to myself, "God, I hope I get to play this escape..." And then I saw coins, and was happy.
You did an amazing job on this game. Looking forward to trying out Sunshine 64 (even though I never played the original, but hey, you made the FLUDD look interesting, so that may change...).
Good Tetris remake...
Really one of the best Tetris remakes I've seen; one that doesn't have to do with Mario, heh...
A couple of things, though: First, you might wanna have a thing on the side that tells you what block is coming next. That helps with the whole strategy element of the game. Also, it seems like when you restart the game, the difficulty level doesn't go down; I got to level 6 before I messed up and got game over, and since then, I haven't been able to make it past level 1. Also, a mute button would be nice.
Otherwise, awesome game.
Awesome work, really. I just beat the whole game, no walkthrough; some of those levels were quite a bitch to defeat, but I got through 'em all. Like N20k, I wonder why you didn't make the game restart whenever you died, but that was a small thing I can overlook... And to that poster, the reason why there aren't infinite Boxmen is because that would make the game too easy, especially at some of the later levels (like the one where you need to have them leapfrog over each other while you generate electricity to make the platform go up so that one of them can get the box for you... It's one of the later levels, and even though I'm sort of telling you how to beat it, it still requires a lot of timing and things like that... But yeah, if you had infinite Boxmen in that level, you could just have them slowly raise the platform up for you little by little, then you'd've just gone and gotten the box yourself. It adds to the challenge of the game, being limited like that.)
I also really like the music. Reminds me of Chowder, with the electric organ and whatnot... One of the only problems I had with the game was that the blue guy was sort of hard to control at some points; in the level I spoke of earlier, I found myself dying a lot trying to jump from pillar to pillar. Otherwise, really great game.
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